In this episode, joining us (Vicky Twomey-Lee and Jeffrey Roe) for a chat is Dr. Rebecca O’Neill, telling us all about her role in Wikimedia Community Ireland, how to contribute to Wikipedia, and rest of Wikimedia’s family.
And why people should also contribute to Wikipedia. What is “Women in Red”? Plus Rebecca is looking for pics of pancakes in Ireland. 🥞😆
Dr Rebecca O’Neill is the Project Coordinator for Wikimedia Community Ireland. A large portion of her work focuses on improving and strengthening the representation of women and content relating to Ireland on Wikipedia as well as the Irish language Wikipedia – Vicipéid. She is also the co-host of the new podcast, The World According to Wikipedia.
Dublin Maker Festival is going virtual this summer.
We would like to invite our Maker community and friends to hear about your experiences and suggestions on how we can make this year’s event as memorable, engaging and interactive as past Dublin Makers.
Have you attended a Maker-related event in the past year?
What are your experiences, good and bad?
Were you an exhibitor in past Dublin Maker Festivals?
Are you thinking of exhibiting at upcoming Dublin Maker events?
Have you run/hosted any virtual workshops especially in the area of STEAM?
📢 We are delighted to announce that Dublin Maker (and DCU) is a partner on an Erasmus+ Programme called ASSESSMAKE21 (thanks to Mairéad Hurley from Science Gallery Dublin for connecting us to Learnovate who is the main drive of the project). Maker Advocate, Vicky Twomey-Lee will be point of contact on behalf of Dublin Maker.
🗓 Dublin Maker will be planning the first multiplier (information) event at the end of Jan 2021. Keep an eye out when we will announce the registration page for the event, it’s free to attend and will be online. If you are an educator, Maker, organisation that work with kids and youths, thinking of forming a Makerspace or having Maker activities in your community, library, school, club, etc., this is an event is for you!
Below is some info about ASSESSMAKE21 (the website will be coming shortly).
ASSESSMAKE21: Innovative digital solutions to assess 21st century skills in makerspaces: schools & non-formal
As the maker movement is increasingly adopted into K‐12 schools and nonformal makerspaces, students have more opportunities to generate unique, personalized projects and artifacts, such as computer programs, robots, DIY electronics and to develop new competencies and skills.
Digital making technologies if coupled with proper learning methodologies such as suggested by Constructivism (Piaget, 1974) and Constructionism (Papert & Harel, 1991) can provide learning experiences that promote young people’s creativity, critical thinking, collaboration and problem-solving skills, the essential skills necessary in the workplace of the 21st century (21st C Skills).
However, assessment of these higher order skills is not easy, particularly within these open-ended environments where students create unique solution paths to problems, interact with peers, and act in both the physical and digital worlds. Currently, digital technologies offer novel methods and solutions to assess the 21st century skills and offer insights to learners’ efforts and achievements that become available for both learners and researchers. Thus, the goal of this project is to provide, pilot and validate novel assessment methods and tools intended to use for the assessment of 21st century skills.
The assessment solutions will be piloted in different learning contexts but focused on makerspaces (schools and nonformal ie the makerspaces will be either currently located in Schools or will be nonformal spaces whose programmes engage with School groups). The project partnership will run learning environments that will enable students to act as makers using a wide variety of physical and digital tools through hands-on experiences that emphasize collaboration and creativity following inquiry-based approaches instead of direct instruction of facts and formulas.
Teachers and non-formal educators will receive training and will be highly involved in planning and implementing the activities. Finally, the project will report findings and conclusions from implementations and assessments that will take place in 5 schools and 4 non-formal maker spaces in 4 countries.