In this episode we talk to Amanda Jolliffe from Microsoft Dreamspace where she brings us on her journey from her role in Dreamspace through to all the various activities that happened in the space before the Covid-19 lockdown came to their virtually hosted events including a TV programme broadcasted nationally!
About Amanda: Amanda Jolliffe is DreamSpace Lead in Microsoft Ireland. DreamSpace is an education venue that has an ambition to be a catalyst for change in how school communities think about and engage in STEAM and digital technologies. The DreamSpace program content is developed by teachers, of which Amanda is one. You can find out all about the DreamSpace programs using the details below or search social media pages with the #MSDreamSpace.
In this episode we are joined by Christine Campbell, Founder and current Managing Director of Anyone4Science co-hosted by Vicky Twomey-Lee and Jeffrey Roe.
Christine brings us through her journey on how Anyone4Science was born. She has such a vast wealth of experience and knowledge that we were jotting them all down and we hope you find this podcast useful from engaging young audiences, lessons learnt and much more.
It’s Vicky here from Dublin Maker. I’m excited to announce that we are hosting a new event as a partner of a new Erasmus+ project called ASSESSMAKE21. This inaugural Multiplier event is for Educators, Makers, Makerspace facilitators and anyone involved in Maker activities.
The event aims at encouraging participants to explore the creative possibilities of a makerspace located in schools and/or non-formal educational places.
Key topics will be introduced by the ASSESSMAKE21 consortium. It will be a great honour to explore the magic world of makerspaces with the support of our 2 invited speakers: Stuart Lawn (Fab Lab Maker Hub) and Chris Reina (MakerMeetIE).
12:00 – 12:10: Welcome by Vicky Twomey-Lee (Dublin Maker)
12:10 – 12:30: ASSESSMAKE 21 Project by Deirdre Green (Learnovate) & Rene Alimisi (Edumotiva)
12:30 – 12:45: “Fab Labs and Digital Making in Schools” by Stuart Lawn (Fab Lab Maker Hub)
12:45 – 13:15: Breakout Rooms
13:15 – 13:30: Feedback from Breakout Rooms
13:30 – 13:45: “Making a Maker” by Chris Reina (MakerMeet IE)
13:45 – 14:00: Wrap up and Call to Actions by Paul O’Raw (Learnovate)
We look forward in meeting you online and exploring the aforementioned creative topics together!
📢 We are delighted to announce that Dublin Maker (and DCU) is a partner on an Erasmus+ Programme called ASSESSMAKE21 (thanks to Mairéad Hurley from Science Gallery Dublin for connecting us to Learnovate who is the main drive of the project). Maker Advocate, Vicky Twomey-Lee will be point of contact on behalf of Dublin Maker.
🗓 Dublin Maker will be planning the first multiplier (information) event at the end of Jan 2021. Keep an eye out when we will announce the registration page for the event, it’s free to attend and will be online. If you are an educator, Maker, organisation that work with kids and youths, thinking of forming a Makerspace or having Maker activities in your community, library, school, club, etc., this is an event is for you!
Below is some info about ASSESSMAKE21 (the website will be coming shortly).
ASSESSMAKE21: Innovative digital solutions to assess 21st century skills in makerspaces: schools & non-formal
As the maker movement is increasingly adopted into K‐12 schools and nonformal makerspaces, students have more opportunities to generate unique, personalized projects and artifacts, such as computer programs, robots, DIY electronics and to develop new competencies and skills.
Digital making technologies if coupled with proper learning methodologies such as suggested by Constructivism (Piaget, 1974) and Constructionism (Papert & Harel, 1991) can provide learning experiences that promote young people’s creativity, critical thinking, collaboration and problem-solving skills, the essential skills necessary in the workplace of the 21st century (21st C Skills).
However, assessment of these higher order skills is not easy, particularly within these open-ended environments where students create unique solution paths to problems, interact with peers, and act in both the physical and digital worlds. Currently, digital technologies offer novel methods and solutions to assess the 21st century skills and offer insights to learners’ efforts and achievements that become available for both learners and researchers. Thus, the goal of this project is to provide, pilot and validate novel assessment methods and tools intended to use for the assessment of 21st century skills.
The assessment solutions will be piloted in different learning contexts but focused on makerspaces (schools and nonformal ie the makerspaces will be either currently located in Schools or will be nonformal spaces whose programmes engage with School groups). The project partnership will run learning environments that will enable students to act as makers using a wide variety of physical and digital tools through hands-on experiences that emphasize collaboration and creativity following inquiry-based approaches instead of direct instruction of facts and formulas.
Teachers and non-formal educators will receive training and will be highly involved in planning and implementing the activities. Finally, the project will report findings and conclusions from implementations and assessments that will take place in 5 schools and 4 non-formal maker spaces in 4 countries.